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Now some are saying Blizzard's StarCraft II bans go too far by blocking those who are only battling computer-controlled enemies. StarCraft II: Wings of Liberty, which Blizzard released in July for PC and Mac, carries with it an explicit anti-cheating policy that forbids players from using "any file or program that is not a part of the StarCraft II software, but is used to gain an advantage in the game." Once you bring a piece of software home, whose business is it to tell you how to use it? Should a game company be allowed to ban you from using mods and hacks against an AI opponent? The interconnected nature of online gaming creates a gray area that means players can get punished for activities that seemingly cause no harm to anyone. The ban of a player for tweaking his solo experience is the latest gamemaker move to call into question the limits of gamers' rights.
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